After class of resistance , Apple ’s iPhone 6 proclamation last workweek formally signal the Dawn of the Era of Huge Screens .

And it ’s going to crash into existence in a big path . Just this Monday , Apple announce that they ’d sold over four million pre - ordersfor the phones the opening dark of pre - orders . In only one night , they sold almost one-half of what they sold the full opening weekend last year for iPhone 5s and 5c .

So it ’s looking like the 3.5″ and 4″ silver screen of yore will bulge out their inevitable decline very quickly . That means that those of us who ’ve have prosperous construction apps , reactive website and mobile - optimized web views with the old ways in mind have some learning to do ( myself included ) .

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The decline is already in motion . Adobe ’s 2014 Mobile Benchmark Reportclaims that mobile browse among phones with 4″ screen or smaller is down by 11 % .

That intend that memorise how to design for thumbs is now more of import than ever . Luckily , it help that these phone video display sizes are going to be practically universal . Acursory examinationof the most popular Android screen sizing points to arange of 5.1″ and 5.7″.

Apple ’s change will make our lifetime easier as smaller screen sizes die off . But only if we pick up to adapt our designs .

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If not , the futurity is locomote to be reasonably painful for those thumbs .

This is especially important for those of us who ’ve only been build iOS apps . All those design tradeoffs we thought we never had to worry about are suddenly properly here in front of us — in an avalanche of pre - orders .

https://www.youtube.com/watch?v=O99m7lebirE

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Designing for thumbs?

What does it mean to design for thumbs ? It means building user interface that are the most comfortable to use within our thumb ’s raw , sweeping electric discharge .

But this gets complicated . We unconsciously adjust the way we hold our phones to attain certain control in various areas of the screen . During any given daylight , I ’ll wager that you stretch your grip , choke up on the phone , or angle it in way that make extend to difficult arena easier .

But we have to start somewhere . Research suggests that most of us hold our phone in the next way — with the bottom of the pollex anchored on the scummy - ripe - hand corner :

Ideapad3i

This laying claim amount froma study that mobile expert Steve Hoober conductedwith 1,333 hoi polloi early on last yr . He discovered that hoi polloi held their phones in the undermentioned ways :

one handed : 49 %

cradle : 36 %

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two handed : 15 %

Handedness figures were also instructive :

good thumb on the covert : 67 %

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leave thumb on the silver screen : 33 %

Hoober observe that left - handedness frame in the population are around 10 % . So the observe higher rate of left-hand - handed use could be correlated with masses doing other thing at the same meter — smoking , free a wheel , drinking coffee , eating currywurst , etc .

create by Luke Wroblewski

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The Thumb Zone

The Thumb Zone is a heat mathematical function of sort . It ’s a best surmise for how easy it is for our thumb to water faucet areas on a phone ’s screenland .

Let ’s utilise Hoober ’s research to create a Thumb Zone function representing what seems to be the most common use casing :

one - handed use

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right quarter round on the sieve

pollex anchored in the lower - good - manus corner

Here ’s the Thumb Zone oestrus single-valued function applied to every iPhone exhibit sizing since 2007 :

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Here ’s a more direct equivalence of the iPhone 6 and iPhone 6 Plus next to each other :

You ’ll notice that the “ secure ” green geographical zone stays more or less the same ( more on why the iPhone 6 Plus is different in a second ) . That ’s because our thumbs do n’t as if by magic surmount with the screen size . And that ’s also unfortunate , because I loved Dhalsim in Street Fighter as a kid .

But what changes is the filmy amount of “ Ow ” place , which becomes startlingly apparent with the iPhone 6 Plus .

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Furthermore , you ’ll notice how the shape of the “ Natural ” zone change for the iPhone 6 Plus . That ’s because it requires a dissimilar type of adhesive friction due to its size , using your pinky finger as a stabiliser . It surprised me how different the experience was .

A note : my thumb does n’t attain fully across the phone ’s screen . Maybe you have bigger hands than I do . So terminal figure and conditions certainly enforce .

Choking up

allow ’s analyze how the Thumb Zones modify when you shift your traction . Sometimes you might be in a state of affairs where it ’s easier to tap the phone with your pollex ’s anchor at the vertical midpoint .

Here ’s an illustration of this in action for iPhone 6 and iPhone 6 Plus :

comment how the iPhone 6 Plus actually gains natural pollex space because of its silver screen size . By comparability , the iPhone 6 just run away out of substantial estate .

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Reachability

Choking up might not be necessary , though , with iOS 8 ’s “ Reachability ” feature of speech . ( That is if Apple takes the opportunity to learn people about its existence ) . By double - tapping the plate button ( not the same as “ clicking ” to exhibit running apps ) , iOS will advertise the top of the cover down within one ’s grasp .

Here ’s a demo of Reachability :

And here ’s how Reachability look with the Thumb Zone overlie on the iPhone 6 Plus . comment anything ?

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Yes , Apple ’s demonstration images places the quarter round in precisely the “ lifelike ” zone .

Another observation on Reachability , as direct out byJohn Gruber : “ Reachability on the 6 Plus moves things further down the display , percentage - wise , than it does on the 6 — it ’s all about moving the top of the display to a typical thumb ’s duration from the bottom of the gadget . ”

Here ’s that in action :

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What’s it all mean?

Mobile screen size of it on the whole are becoming more interchangeable , and that ’s a serious thing . But it also mean that we ca n’t just treat screens in the 5.5″ range just as a scaled - up version of a small headphone . traction completely vary , and with that , your interface might call for to do so , as well .

I think prototyping will become even more important . So if you have n’t jumped on that train , now ’s the prison term . ( PS — I ’m launchingXcode for Designersnext workweek , which teaches clothes designer how to build interactive image in Xcode in less than a week . It ’s chock - full of videos and has a really great pre - launch deduction bunk the right way now . Get on the list if you ’re at all concerned . )

Want a copy of the Thumb Zone diagram I line for these screenshots ? You ’re in luck . you could download them as individual JPGshere . Hopefully this helps with your current project . If you experience any value out of it , I ’d be thankful if you share it . you may squeeze it now with one clink .

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Scott Hurffhas been building WWW and fluid product for over 15 years . Currently Head of Product at Kleiner Perkins - stake Tappy , he also instruct design prototyping in bothQuartz ComposerandXcode , and is writing “ How ware Designers Work , ” a book that aim to understand how some of the man ’s most gifted product designers do their jobs .

http://scotthurff.com/

AppleiPhoneiPhone 6 Plus

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